The third and final Games for the Holidays title has been released. The super secret game is named ilomilo. Now, I've heard it pronounced <ee-low-me-low> or <eye-low-my-low>. And take it from me, figuring out how to pronounce the title will be the easiest puzzle you have to solve. ilomilo is a wonderfully cute platform puzzler. It will have you scratching your head the entire time. Hidden gallery items, obstacles, and enemies will create a good kind of frustration, as long as you enjoy a good puzzle. If not, you are just going to be frustrated.
ilomilo is a tough game to describe. It is an adorable story about ilo and milo trying to make their way back to each other. Oh crap, I just described it. Before I can continue this review, please be ready to read the words "adorable," "cute," and possible "awe" a lot.

But, just because the game takes a lighter tone to portray its environment, it is by no means adorably easy. During the prologue, ilo and milo will be shown just a small fraction of the types of obstacles that face their 4 chapter journey. Their skillset is as follows, stepping one block either forward/backward or left/right, picking up blocks, and setting them down. That's it. That is all she wrote. Your basic abilities are tightly bound, but a variety of moves don't make good puzzle games, now do they? ilomilo depends on complex thinking and a vast ability to think 3 dimensionally. Now, I'm not talking In RealD 3D cinemas. Just your average XYZ axis navigation.
The singleplayer is fun and fascinating. You get to control both ilo and milo independently but not simultaneously. Working as both of the characters makes it a lot of fun to see both sides of the puzzle. Now it isn't a puzzle of getting from point A to point B. But, how can point A and B make it to C. Which, if you are a skilled puzzle solver, will be so much more complex. This is like starting a maze at both ends but not being able to make it to either side because of a road block. So now you have to figure out which one of the sides can solve the problem on the other side. Confusing, yes. Troublesome, yes. Fun, yes.
I personally didn't get to experience the multiplayer first hand. I don't have a secondary person to grab a hold of and make them play the cuteness. I have seen others play, and from everything I've seen, it looks even more adorable and cute and awe. It is only local co-op, so that is downer to all those wanting to play with your best buddies of the net. While ilo is navigating, milo wandering around the screen like a cute little butterfly. And while milo is navigating, ilo is the beautiful butterfly. This is the only way to find and successfully get all your achievements. Achievement Hunter came out with a walk through of just such a thing.
For the last three weeks, each Wednesday, Microsoft had released one game for their Games for the Holidays. Now, all of them have been released and, if you didn't know, the three titles have cross-functional content between them. For those curious of what is actually in the other titles, I will elaborate just a bit. I will start with the first released and concluding with the latest.
A World of Keflings: You are able to build houses for ilo and milo and the Raskull characters. You get a little nook for ilo and milo, and a Raskully home for Raskull characters.

Raskulls: You get ilo and Doug as optional mulitplayer characters.
ilomilo: Players can change their costume with the D-Pad and will see multiple costumes from both Raskulls and a World of Keflings characters.
Score: 7/10 : Great game. Mind-blowing puzzles. Beautiful environment.
ilomilo was developed by SouthEnd Interactive and published by Microsoft Game Studios for the Xbox 360 on December 29st, 2010 and Windows 7 Phone on November 8th, 2010. A copy of the Xbox 360 version was provided to us by Microsoft for review purposes.

The story of Raskulls seems to revolve around space pirats desire to look for an alternate power source. So of course, their eyes get set upon the valuable gem known as the "Shiny Stone." Of course, this stone belongs to our skully heroes. But, with a failed first attempt, the King devises a plan to lure the attempted thieves into a trap by hosting a tournament and having the Shiny Stone as the prize.

Raskulls plays like a normal platformer with the ability to zap colored blocks. Simply stated you just have to progress through levels by zapping blocks and avoid getting mushed.

If you progress strictly through the main story, it isn't too long of a game. It becomes increasingly more difficult as you progress along. The races never get too bad, but the puzzle maps get very annoying. Players only have a limited amount of zaps which becomes increasingly annoying. There are times where you have to be patient and there times when you have to book it. Figuring out those different choices is the annoying part.
The best moments I had were online. I loved getting into a group with my friends and completing a Grand Prix. We would laugh so hard while zapping each other. But, there aren't a lot of mulitplayer maps. And unfortunately, one play through on each of the maps is all the enjoyment you can get out of them.
All in all, Raskulls is a fun game. But, repetition of gameplay does cause some serious pitfalls. Online multiplayer was fun, but it could get annoying for some players. My suggestion, get a group of friends, all of you buy it, and play online to have a blast.
Score: 7.5/10
Raskulls was developed by Halfbrick Studios and published by Microsoft Game Studios for the Xbox 360 on December 29st, 2010. A copy of the game was provided to us by Microsoft for review purposes.
A few times in history will the entire history of history be knocked of its history of... I lost my train of thought. Oh, right. NinjaBee made this great game called A Kingdom for Keflings. And when games are great, sequels are made. Then reviews are written about those sequels. THIS IS THAT REVIEW! A World of Keflings (AWoK) is an inventive and impressive strategy simulator that brings your very own avatar into the playing field. In sort of a Gulliver's Travelsesque way, your avatar is this giant among little Keflings. You command the Kefling workers to collect resources so you can ultimately build a larger village/kingdom for them.

AWoK is classified as a Strategy Simulation. You must collect enough resources to construct buildings. Each building creating a link in a chain that helps the development of your kingdom. Academies, Factories, Stone Grinders - each new building helps you build something new. Which in turn builds something new. The chain goes on and on.
While being lead through the game, there are plenty of extras and various tidbits to find and collect. One such item being icky eye balls. These eye balls are usually awarded by completing quests. I call them quests because people have gigantic yellow exclamation points above their heads. So, quest grind. Anywho, these eye balls can be turned in to the witch (once you build her a home). She will reward you with permanent upgrades to you or your Kefling in the form of a potion. These potions might up your strength, or your Kefling's speed.

AWoK is currently 800 Mega Space Pennies. In my personal opinion, this a 800 MSP well spent. And while playing Keflings, remember that this is the first of three games celebrating Xbox's Games for the Holidays. So, grab the achievements and be prepared to find out what is unlocked in the next two games.

Score: 8.5/10
A World of Keflings was Developed by NinjaBee and Published by Microsoft Game Studios for the Xbox Live Arcade on December 22nd, 2010. A copy of the game was provided to us by Microsoft for review purposes.

In case you did not get enough Xbox LIVE Arcade games this year and are craving some warm holiday fun, there is hope now. Microsoft's 'Games for the Holidays' lineup includes three titles that will launch in just a few weeks.
World of Kefflings, Raskulls and ilomilo will be hitting the LIVE service shortly and feature cross functionality. You can check back later for full reviews on each. For now, please enjoy the trailer for all three titles.