Telltale Games has addicted me to zombies, or should I say 'infected'?
Today IGN has posted an exclusive first look at The Walking Dead's Episode 3 "Long Road Ahead". Check out the trailer below and keep your eyes peeled as it is coming 'Very Soon' according to the Developer.
Today IGN has posted an exclusive first look at The Walking Dead's Episode 3 "Long Road Ahead". Check out the trailer below and keep your eyes peeled as it is coming 'Very Soon' according to the Developer.
Telltale Games 'The Walking Dead' is a massive hit with Episode 1 selling gangbusters and doing well critically along with fans and gamers alike.
Today Telltale pushed out the highly anticipated second episode and also a launch trailer which you can see below.
Today Telltale pushed out the highly anticipated second episode and also a launch trailer which you can see below.
by Alan Danzis
We can speculate on many reasons why The Walking Dead episode one quickly sold more than one million units for Telltale Games. I’d like to think it was a combination of great writing, a solid story and the fact that decisions the players make will carry over to the other four episodes making up the game.
While Telltale has brought back many beloved properties to fans like Jurassic Park and Back to the Future, never before had decisions mattered game to game. (I’m not counting the end of Jurassic Park for the ten of us who played it all the way through.)
It’s probably due to the fact that the Walking Dead, in its very nature, lends itself to this kind of storytelling and gameplay. By virtue of being a survival (and horror, if you see it that way) game, it’s authentic and perhaps necessary to make your character’s decisions over who lives and who dies matter from game to game. (I have to imagine it’s also a huge pain in the ass for the writers.)
There’s a ton of other existing and gone-but-not-forgotten TV properties that would lend themselves well to a decision-based adventure game like The Walking Dead. Here’s three of my ideas for what I wish Telltale would tackle next:
(Note: potential spoilers for anyone who watched these shows.)
24:
Sure, the 24 franchise already got a game back in the PlayStation 2 days. (And as I’ve sworn to my friend Tina, it’s one of the best, if not the best, videogame based on an existing TV/movie property. This was before I played Walking Dead of course.)
Imagine, however, if you still played over the course of a 24 hour-style story line – which perhaps Telltale could release in 4 or 6 hours at a time – and had decisions that had ramifications later on.
Perhaps if you beat on a subject too much, they closed up and wouldn’t reveal crucial evidence you would need later. Perhaps you could follow the wrong lead and wind up being too late to stop an attack, resulting in civilian casualties.
Or perhaps one false decision in the field could lead to the permanent death of one of your fellow agents. (Though not Chloe. She would be safe back at CTU. And I would be mad if this was possible.)
And by setting the game before the end of the series, we could see the return of characters that may have perished or left the show later on. Except for Kim Bauer. No need to bring her back.
Unless there’s another cougar after her…
Angel:

The series Angel was spun-off from Buffy the Vampire Slayer, which had its own line of games across a variety of platforms. I played Chaos Bleeds, and from memory, it was just OK.
Angel was more of a noir as opposed to a horror dramedy like Buffy. (Though they definitely had their funny moments on Angel.)
As the show went on, it became stronger because Angel increasingly had to make more and more difficult decisions. The strongest season of the show was the fourth season which, after about episode seven, was just one long storyline that had every episode flow directly into the next. It was also the season that saw a return to Angel’s violent, evil alter ego, Angelus.
Telltale could do a series of episodic games set during one of the earlier seasons—again, like the 24 game set before major characters had been killed off. Imagine either an existing Big Bad or a new one that Angel and team would have to defeat. The game would be designed around how close to becoming the evil Angelus that Angel would need to be in order to defeat them.
Perhaps he asks the evil law firm Wolfram and Hart for a favor to speed a clue along.
Or he takes the life of a human to make him seem evil to someone he’s trying to fool into helping him.
The entire game could be built around how dark Angel can go before he becomes too dark and becomes Angelus.
(Which I’m sure a lot of gamers would want to have happen anyway.)
Battlestar Galactica:
There was no more show on television that constantly pushed the characters to deal with increasingly morally complicated decisions than this last example. Battlestar Galactica tackled war time decisions that resulted in the deaths of civilians, the use of suicide bombers and more as a group of people and humanoid robots – known as Cylons – looked for a place they could called home.
During most of the earlier seasons, the President of the Colonies, Laura Roslin, would constantly write the current population of the human fleet (usually around 50,000) on a dry erase board. Imagine an entire show based around that idea—get to 0, and, well, you and humanity lose.
Perhaps, like Lee Adama in the first season, you had to make a decision whether or not to destroy a civilian ship called the Olympic Carrier that may contain evil Cylon agents aboard. Destroy it and you lose 10,000 civilians. Risk it entering the fleet and perhaps you lose 20,000.
Perhaps, like season three of the show, you too would be forced to decide whether or not you would resort to suicide bombings to stop the Cylons. You would lose both the life of the bomber, as well as potentially civilians in your quest to take down the Cylons. But would those deaths ensure more didn’t die at the hands of the Cylons?
Then again—maybe it would be more fun to play as the Cylons desiring to kill all the humans in the first place…
Final Thoughts:
I’m sure Telltale’s got a lot of great things in the pipeline, including finishing The Walking Dead. But I’d still love to see them tackle one of those three properties. Or, maybe here are a few other TV properties that would be great to turn into decision-based adventure games.
• Alias
• Chuck
• Justified
• Heroes
• Supernatural
What are yours?
About the author: Alan Danzis is a senior PR professional in video games among other industries as well as a passionate media enthusiast. You can follow him on Twitter @adanzis.
We can speculate on many reasons why The Walking Dead episode one quickly sold more than one million units for Telltale Games. I’d like to think it was a combination of great writing, a solid story and the fact that decisions the players make will carry over to the other four episodes making up the game.
While Telltale has brought back many beloved properties to fans like Jurassic Park and Back to the Future, never before had decisions mattered game to game. (I’m not counting the end of Jurassic Park for the ten of us who played it all the way through.)
It’s probably due to the fact that the Walking Dead, in its very nature, lends itself to this kind of storytelling and gameplay. By virtue of being a survival (and horror, if you see it that way) game, it’s authentic and perhaps necessary to make your character’s decisions over who lives and who dies matter from game to game. (I have to imagine it’s also a huge pain in the ass for the writers.)
There’s a ton of other existing and gone-but-not-forgotten TV properties that would lend themselves well to a decision-based adventure game like The Walking Dead. Here’s three of my ideas for what I wish Telltale would tackle next:
(Note: potential spoilers for anyone who watched these shows.)
24:
Sure, the 24 franchise already got a game back in the PlayStation 2 days. (And as I’ve sworn to my friend Tina, it’s one of the best, if not the best, videogame based on an existing TV/movie property. This was before I played Walking Dead of course.)Imagine, however, if you still played over the course of a 24 hour-style story line – which perhaps Telltale could release in 4 or 6 hours at a time – and had decisions that had ramifications later on.
Perhaps if you beat on a subject too much, they closed up and wouldn’t reveal crucial evidence you would need later. Perhaps you could follow the wrong lead and wind up being too late to stop an attack, resulting in civilian casualties.
Or perhaps one false decision in the field could lead to the permanent death of one of your fellow agents. (Though not Chloe. She would be safe back at CTU. And I would be mad if this was possible.)
And by setting the game before the end of the series, we could see the return of characters that may have perished or left the show later on. Except for Kim Bauer. No need to bring her back.
Unless there’s another cougar after her…
Angel:

The series Angel was spun-off from Buffy the Vampire Slayer, which had its own line of games across a variety of platforms. I played Chaos Bleeds, and from memory, it was just OK.
Angel was more of a noir as opposed to a horror dramedy like Buffy. (Though they definitely had their funny moments on Angel.)
As the show went on, it became stronger because Angel increasingly had to make more and more difficult decisions. The strongest season of the show was the fourth season which, after about episode seven, was just one long storyline that had every episode flow directly into the next. It was also the season that saw a return to Angel’s violent, evil alter ego, Angelus.
Telltale could do a series of episodic games set during one of the earlier seasons—again, like the 24 game set before major characters had been killed off. Imagine either an existing Big Bad or a new one that Angel and team would have to defeat. The game would be designed around how close to becoming the evil Angelus that Angel would need to be in order to defeat them.
Perhaps he asks the evil law firm Wolfram and Hart for a favor to speed a clue along.
Or he takes the life of a human to make him seem evil to someone he’s trying to fool into helping him.
The entire game could be built around how dark Angel can go before he becomes too dark and becomes Angelus.
(Which I’m sure a lot of gamers would want to have happen anyway.)
Battlestar Galactica:
There was no more show on television that constantly pushed the characters to deal with increasingly morally complicated decisions than this last example. Battlestar Galactica tackled war time decisions that resulted in the deaths of civilians, the use of suicide bombers and more as a group of people and humanoid robots – known as Cylons – looked for a place they could called home.During most of the earlier seasons, the President of the Colonies, Laura Roslin, would constantly write the current population of the human fleet (usually around 50,000) on a dry erase board. Imagine an entire show based around that idea—get to 0, and, well, you and humanity lose.
Perhaps, like Lee Adama in the first season, you had to make a decision whether or not to destroy a civilian ship called the Olympic Carrier that may contain evil Cylon agents aboard. Destroy it and you lose 10,000 civilians. Risk it entering the fleet and perhaps you lose 20,000.
Perhaps, like season three of the show, you too would be forced to decide whether or not you would resort to suicide bombings to stop the Cylons. You would lose both the life of the bomber, as well as potentially civilians in your quest to take down the Cylons. But would those deaths ensure more didn’t die at the hands of the Cylons?
Then again—maybe it would be more fun to play as the Cylons desiring to kill all the humans in the first place…
Final Thoughts:
I’m sure Telltale’s got a lot of great things in the pipeline, including finishing The Walking Dead. But I’d still love to see them tackle one of those three properties. Or, maybe here are a few other TV properties that would be great to turn into decision-based adventure games.
• Alias
• Chuck
• Justified
• Heroes
• Supernatural
What are yours?
About the author: Alan Danzis is a senior PR professional in video games among other industries as well as a passionate media enthusiast. You can follow him on Twitter @adanzis.
In Playing Dead: Episode 4, The Walking Dead designers Sean Vanaman and Jake Rodkin chat about some spoilery details from Episode 1 of the game and let slip a bit about what's coming in Episode 2 - Starved for Help!
It took only 2 weeks for Telltale Games' The Walking Dead to sell 1 Million copies of its first episode. That is no small feat for the episodic Zombie adventure.
Telltale Games has worked with The Walking Dead creator Kirkman to create a brand new adventure that takes us through the broken and zombie infested world we have come to know and love.
Telltale Games has worked with The Walking Dead creator Kirkman to create a brand new adventure that takes us through the broken and zombie infested world we have come to know and love.
Today is the day Walking Dead fans, IGN has posted the first trailer for Telltale Games' upcoming Walking Dead video game which gets its first episode next month.
You can see the trailer below and also stick around for some additional commentary by Gary Whitta, who is a consultant and writer on the game. Yes, he also wrote The Book of Eli.
Check out the footage at 8:50 in the clip.
You can see the trailer below and also stick around for some additional commentary by Gary Whitta, who is a consultant and writer on the game. Yes, he also wrote The Book of Eli.
Check out the footage at 8:50 in the clip.
Today Telltale Games premiered a first teaser trailer to the upcoming reveal on Monday. The video shows an answering machine in a house filled with blood and all sorts of scattered documents.
The trailer also reveals some voice mails which may set up the origin story to one of the games' main characters.
The trailer also reveals some voice mails which may set up the origin story to one of the games' main characters.
Today Telltale released episode 2 of their web series 'Playing Dead'. This time host AJ LoCascio and Lead Designer Sean Vanaman and Gary Whitta, the game's Story Consultant and Writer for episode four, discuss how Telltale is expanding on the world that The Walking Dead.
For those of you who have been dying to get their hands on some more Law and Order from Telltale Games, luck has finally struck you. Episodes 4 and 5 have now become available for PC and Mac.
In episode 4, Nobody's Child, the detectives work to discover who is responsible for the brutal murder of a young boy on New Year's Eve while episode 5 ,Ear Witness, will find the New York City detectives conducting an investigation into a woman's late night murder - with the only witness being her blind son.
You can purchase Law & Order: Legacies here for 20 Dollars.
In episode 4, Nobody's Child, the detectives work to discover who is responsible for the brutal murder of a young boy on New Year's Eve while episode 5 ,Ear Witness, will find the New York City detectives conducting an investigation into a woman's late night murder - with the only witness being her blind son.
You can purchase Law & Order: Legacies here for 20 Dollars.
Fans following Telltale Games' 'The Walking Dead' finally get some more information about the game with the new webseries 'Playing Dead'.
The first part in the series, lead by voice actor AJ Locasio, who takes us through a tour of the developers behind the upcoming adventure game.
Below is the first entry into the series.
The first part in the series, lead by voice actor AJ Locasio, who takes us through a tour of the developers behind the upcoming adventure game.
Below is the first entry into the series.
Telltale has finally done it folks, they made a playable Jurassic Park game we can actually enjoy. The episodic adventure game is now available on PC, MAC, Xbox 360, PS3 and iPad.
Head over to Telltale now to grab the goods, $ 29.99 is the price you need to spend for all four episode.
Head over to Telltale now to grab the goods, $ 29.99 is the price you need to spend for all four episode.
I know what you will say, 'who cares about achievements'? Actually, quite a lot of people! Not only do gamers want to increase the size of their eP****, sometimes they want to know what games are about and achievements provide hints.
Telltale released the list of chievos associated with Jurassic Park: The Game, coming to the Xbox 360 on Novemeber 15.
Telltale released the list of chievos associated with Jurassic Park: The Game, coming to the Xbox 360 on Novemeber 15.
Welcome to Jurassic Park (20 points)
Escape the jungle.
Dodgson Will Be Pleased (10 points)
Infiltrate the park.
The First Dinosaurs On Our Tour (20 points)
Survive the two-crested lizard.
Protecting Their Young (10 points)
Get out from underfoot.
It Can't See Us If We Don't Move (20 points)
Survive the tyrant king.
I'm a Hacker (20 points)
Show your jungle hacking chops.
Looking Good (20 points)
See every unique location visible with the binoculars.
World's Best Dad (10 points)
Say things to Jess that no parent should ever say.
Leftovers (10 points)
Find Nedry's ID badge.
Perfecto EspaƱol (20 points)
Make your Spanish teacher proud.
Life Finds a Way (60 points)
Stay alive from beginning to end.
Jurassic Park: The Intruder (20 points)
Complete Jurassic Park: The Intruder.
Boots On the Ground (20 points)
Land outside the Visitor's Center.
Just Calling my Boyfriend... (10 points)
Contact the rescuers.
That Way... (10 points)
Find the kidnapper's trail.
Rough Riders (10 points)
Take a ride on the Bone Shaker.
I Herd That (20 points)
Free the Parasaurolophus.
Get It Off Me! (20 points)
Withstand the surprise attack with no blunders.
Bone Shaker (20 points)
Survive the Bone Shaker with no mistakes.
What Are They Doing Here? (20 points)
Escape to the water tower with no slipups.
For Medicinal Purposes (30 points)
Help Nima treat her wound.
Dropping Eaves (30 points)
Overhear all of Dr. Sorkin's conversation with Gerry.
You Must Be This Tall to Ride (30 points)
Find the Mr. DNA sign.
Jurassic Park: The Cavalry (20 points)
Complete Jurassic Park: The Cavalry
Those Poor People! (20 points)
Witness the helicopter crash.
Hatching a Plan (10 points)
Get Yoder to agree to help sell the embryos.
Don't Drop the Babies! (10 points)
Recover the canister.
Stopping the Stalkers (10 points)
Survive the raptor attack in the tunnels.
The Way Out (20 points)
Open the power plant blast doors.
Unshockable (20 points)
Pick up the antenna without being shocked.
The Art of the Deal (20 points)
Convince Yoder to help sell the canister with the minimum number of choices.
¡Andale! ¡Arriba! (20 points)
Escape flawlessly from the T.rex by way of the Parasauralophus Pen.
Green Lit (30 points)
Get to the canister without alerting the T.rex.
Raptor! (30 points)
Fight a velociraptor with no slipups.
Pipe Team (30 points)
Make no mistakes during the raptor attack in the tunnels.
Jurassic Park: The Depths (20 points)
Complete Jurassic Park: The Depths
Yoder? More Like ExpLODEr! (20 points)
Talk Yoder out of his killing rage.
Troodone (10 points)
Escape the Troodon den.
I Know How to Read a Schematic (10 points)
Get out of the tunnels.
All Together Now (10 points)
Reunite the group.
Life's a Beach (20 points)
Arrive at the beach.
If Dinosaur, Den Flee (20 points)
Escape the den, flawlessly.
Mosey on Outta There (20 points)
Survive Dr. Sorkin's attempt to free the Mosasaur, perfectly.
Clever Girl (20 points)
Fight Yoder with no slipups.
Zero Blind Mice (30 points)
Use three flares while finding the tunnel exit.
Finding Nima (30 points)
Learn all there is to learn about Nima's past.
You Can't Container (30 points)
Make no mistakes when fleeing the T.rex at the docks.
Do-you-think-he-saurus Rex (20 points)
Choose to save Jess when racing for the docks.
Barbasolved (20 points)
Choose to save the can when racing for the docks.
Jurassic Park: The Survivors (20 points)
Complete Jurassic Park: The Survivors
In case you haven't played Telltale's Back to the Future episodes yet, this may be a good time. Telltale has updated BTTF on iPad in terms of graphics in level 3 and a bunch of other cool stuff and also put the episodes on Sale for $2.99.
Go ahead and grab these tasty episodes as you probably cant afford the alternative, the Nike Mag.
Go ahead and grab these tasty episodes as you probably cant afford the alternative, the Nike Mag.
Telltale Games has become somewhat of a household name these days. The adventure game specialists revealed that the anticipated and previously delayed, Jurassic Park, will release on November 15th, 2011.
As a first for Telltale, the game will be available completely, while remaining episodic. Gamers will be able to download all episodes on PS3, MAC and PC. The Xbox 360 version will only come on a retail disc. Telltale also plans to release the game on iPad, no date has been given though.
As a first for Telltale, the game will be available completely, while remaining episodic. Gamers will be able to download all episodes on PS3, MAC and PC. The Xbox 360 version will only come on a retail disc. Telltale also plans to release the game on iPad, no date has been given though.
AMC's TV Drama 'The Walking Dead' will be back this fall with its second season and we are anticipating it greatly.
Another medium, based on the franchise, is the upcoming Walking Dead video game from adventure game maker Telltale Games. Recently the game was shown to press at Comic Con and the first image rose to the interwebs.
I would be lying if it wasn't extremely intriguing.
Another medium, based on the franchise, is the upcoming Walking Dead video game from adventure game maker Telltale Games. Recently the game was shown to press at Comic Con and the first image rose to the interwebs.
I would be lying if it wasn't extremely intriguing.

Telltale Games released a little game called Puzzle Agent. With the continued assistance of Graham Annable, the sequel to this marvelous puzzler got its release exactly one year later. For those unaware of what Puzzle Agent is, just imagine a comic book style LA Noire... I'm kidding of course. Puzzle Agent plays like a linear point and click puzzle game. Talk to people, ask them questions, search for clues, and, oh yea, solve a nut ton of puzzles! But, to set the stage, Puzzle Agent 2 picks up where the first game left off. Agent Nelson Tethers of the FBI’s Department of Puzzle Research isn't satisfied with the conclusion of the Scoggins, Minnesota case. The factory foreman is still missing, people are going mad, and the “Hidden People” remain a mystery. Nelson returns to the town to finish the work he started, and he has a wide variety of puzzles to solve as he gets closer to cracking the case!
While I would love to divulge deeply and massively into each nook and cranny of this baby, I won't. Some of the best features of this game are the twist and turns that it takes you on. Just when you think you have it all figured out, a wrench gets thrown into the mix. And while you not only do have to solve a mystery, there are literally puzzles at every location waiting for you. And, while I wish I could discuss some of the unique puzzles that the game has to offer, I can't. That would be like slapping a huge "READ THIS IF YOU WANT TO RUIN YOUR GAME EXPERIENCE" sign on my review. But, what I can do is tell you about the pro's and con's of the game. So let's get into that.
The comic artistry works wonderfully for the game. Seeing instant expressions from complacency, then straight to fear, then back to complacency is just hilarious to me. It may not be for everyone, but oh well. Many of the cut scenes mix the 2D comic art with 3D perspective animation. To clarify, everything in the game is flat, like Paper Mario. But, things move according to the camera, so it feels like a 3D environment. Most of the time, this combination works out to the games benefit, while others feel like they probably shouldn't have used it. For example, there is a small chase scene, while the use of 3D animation works in this instance, it just didn't seem to be executed correctly. Again, just me.
Even though this is a puzzle game, and previously I had mentioned it was a linear point and click title as well, I feel like it was far too linear. Each person you interviewed, knew where you should go next but if they didn't, Agent Tethers would tell himself where to go. Now I know this is a little stubborn to admit, but I feel a puzzle game should really make you figure out each potential element in order to solve your solution. This game feels like a cartoon with random mini-games. Kind of like watching Blue's Clues and them stopping the whole show to make sure you found a clue. I understand why they do it this way, just wish that had done it differently.Score: 8/10 - The game is smooth, the puzzles vary in difficulty, the story is hilarious and interesting. Telltale games created an impeccable sequel to an already amazing game.
Puzzle Agent 2 was designed by Graham Annable and published by Telltale Games for the PC, iPad, and PS3. A copy of the game was provided to us by Telltale Games for reviewing purposes.
To all of those who signed up for that free episode for Back to the Future from Telltale Games a few weeks back, you can now and download it at their website.
To date there are three episodes available and all worthy of playing, if you dig this free episode make sure you grab the game.
To date there are three episodes available and all worthy of playing, if you dig this free episode make sure you grab the game.
Telltale Games makes awesome point and click adventure games, right? Sam and Max, Back to the Future and Tales of Monkey Island all are pretty sweet but the new kid on the block maybe contending for the top game in the lineup.
Jurassic Park: The Game is available for pre-order now. The game is episodic and will be delivered in a 5 episode series. If you pre order the game, you'll get exclusive access to the special access forum and a post release DVD.
Jurassic Park is 29.99 as a pre order special and the first episode will hit in April 2011.
Jurassic Park: The Game is available for pre-order now. The game is episodic and will be delivered in a 5 episode series. If you pre order the game, you'll get exclusive access to the special access forum and a post release DVD.
Jurassic Park is 29.99 as a pre order special and the first episode will hit in April 2011.
The Back to the Future series probably touches the most sentimental spot in my gamer-heart. Telltale just announced that Episode 3, Citizen Brown, is now available for PC and MAC. What are you waiting for, get out of here and try not to break the space-time continuum.
It was reported today that Telltale Games will be developing a video game based on the The Walking Dead comic and TV series. According to eMoney the developer will be digitally distributing the game. In all there are 5 unannounced IP the studio is working on.
Telltale is expected to reveal all their projects as soon as tonight.
Telltale is expected to reveal all their projects as soon as tonight.



Aaron W 