Telltale Games has addicted me to zombies, or should I say 'infected'?
Today IGN has posted an exclusive first look at The Walking Dead's Episode 3 "Long Road Ahead". Check out the trailer below and keep your eyes peeled as it is coming 'Very Soon' according to the Developer.
Today IGN has posted an exclusive first look at The Walking Dead's Episode 3 "Long Road Ahead". Check out the trailer below and keep your eyes peeled as it is coming 'Very Soon' according to the Developer.
Telltale Games has been producing its very successful version of a 'The Walking Dead' game on an episodic basis with the 3rd episode hitting Xbox LIVE, PSN and PC in 'mid-August', but that didn't keep Activision from revealing its game based on the popular zombie franchise.
Today IGN revealed that Activision will be publishing a first person action game based on AMC’s The Walking Dead TV show which will be developed by Terminal Reality who recently brought us Ghostbusters and Def Jam Rapstar. Those may not be the most promising games for this highly popular franchise to prove that the studio can create an FPS of this caliber.
The Walking Dead will revolve around Daryl Dixon and his brother Merle known from the TV show who in this game will fight their way to the promised safe haven of Atlanta.
The game will be released for PS3, Xbox 360 and PC sometime in 2013. You can follow the game on its official page.
Today IGN revealed that Activision will be publishing a first person action game based on AMC’s The Walking Dead TV show which will be developed by Terminal Reality who recently brought us Ghostbusters and Def Jam Rapstar. Those may not be the most promising games for this highly popular franchise to prove that the studio can create an FPS of this caliber.
The Walking Dead will revolve around Daryl Dixon and his brother Merle known from the TV show who in this game will fight their way to the promised safe haven of Atlanta.
Supplies will be scarce and players will need to carefully manage food, ammunition and supplies as they make their way through the game. Daryl will encounter “a slew of other characters” along the way that can help or hurt him. Whether or not these characters accompany Daryl is completely up to the player and “represents just some of the major decisions that will constantly be made while fighting to survive.”
The game will be released for PS3, Xbox 360 and PC sometime in 2013. You can follow the game on its official page.
Telltale Games 'The Walking Dead' is a massive hit with Episode 1 selling gangbusters and doing well critically along with fans and gamers alike.
Today Telltale pushed out the highly anticipated second episode and also a launch trailer which you can see below.
Today Telltale pushed out the highly anticipated second episode and also a launch trailer which you can see below.
by Alan Danzis
We can speculate on many reasons why The Walking Dead episode one quickly sold more than one million units for Telltale Games. I’d like to think it was a combination of great writing, a solid story and the fact that decisions the players make will carry over to the other four episodes making up the game.
While Telltale has brought back many beloved properties to fans like Jurassic Park and Back to the Future, never before had decisions mattered game to game. (I’m not counting the end of Jurassic Park for the ten of us who played it all the way through.)
It’s probably due to the fact that the Walking Dead, in its very nature, lends itself to this kind of storytelling and gameplay. By virtue of being a survival (and horror, if you see it that way) game, it’s authentic and perhaps necessary to make your character’s decisions over who lives and who dies matter from game to game. (I have to imagine it’s also a huge pain in the ass for the writers.)
There’s a ton of other existing and gone-but-not-forgotten TV properties that would lend themselves well to a decision-based adventure game like The Walking Dead. Here’s three of my ideas for what I wish Telltale would tackle next:
(Note: potential spoilers for anyone who watched these shows.)
24:
Sure, the 24 franchise already got a game back in the PlayStation 2 days. (And as I’ve sworn to my friend Tina, it’s one of the best, if not the best, videogame based on an existing TV/movie property. This was before I played Walking Dead of course.)
Imagine, however, if you still played over the course of a 24 hour-style story line – which perhaps Telltale could release in 4 or 6 hours at a time – and had decisions that had ramifications later on.
Perhaps if you beat on a subject too much, they closed up and wouldn’t reveal crucial evidence you would need later. Perhaps you could follow the wrong lead and wind up being too late to stop an attack, resulting in civilian casualties.
Or perhaps one false decision in the field could lead to the permanent death of one of your fellow agents. (Though not Chloe. She would be safe back at CTU. And I would be mad if this was possible.)
And by setting the game before the end of the series, we could see the return of characters that may have perished or left the show later on. Except for Kim Bauer. No need to bring her back.
Unless there’s another cougar after her…
Angel:

The series Angel was spun-off from Buffy the Vampire Slayer, which had its own line of games across a variety of platforms. I played Chaos Bleeds, and from memory, it was just OK.
Angel was more of a noir as opposed to a horror dramedy like Buffy. (Though they definitely had their funny moments on Angel.)
As the show went on, it became stronger because Angel increasingly had to make more and more difficult decisions. The strongest season of the show was the fourth season which, after about episode seven, was just one long storyline that had every episode flow directly into the next. It was also the season that saw a return to Angel’s violent, evil alter ego, Angelus.
Telltale could do a series of episodic games set during one of the earlier seasons—again, like the 24 game set before major characters had been killed off. Imagine either an existing Big Bad or a new one that Angel and team would have to defeat. The game would be designed around how close to becoming the evil Angelus that Angel would need to be in order to defeat them.
Perhaps he asks the evil law firm Wolfram and Hart for a favor to speed a clue along.
Or he takes the life of a human to make him seem evil to someone he’s trying to fool into helping him.
The entire game could be built around how dark Angel can go before he becomes too dark and becomes Angelus.
(Which I’m sure a lot of gamers would want to have happen anyway.)
Battlestar Galactica:
There was no more show on television that constantly pushed the characters to deal with increasingly morally complicated decisions than this last example. Battlestar Galactica tackled war time decisions that resulted in the deaths of civilians, the use of suicide bombers and more as a group of people and humanoid robots – known as Cylons – looked for a place they could called home.
During most of the earlier seasons, the President of the Colonies, Laura Roslin, would constantly write the current population of the human fleet (usually around 50,000) on a dry erase board. Imagine an entire show based around that idea—get to 0, and, well, you and humanity lose.
Perhaps, like Lee Adama in the first season, you had to make a decision whether or not to destroy a civilian ship called the Olympic Carrier that may contain evil Cylon agents aboard. Destroy it and you lose 10,000 civilians. Risk it entering the fleet and perhaps you lose 20,000.
Perhaps, like season three of the show, you too would be forced to decide whether or not you would resort to suicide bombings to stop the Cylons. You would lose both the life of the bomber, as well as potentially civilians in your quest to take down the Cylons. But would those deaths ensure more didn’t die at the hands of the Cylons?
Then again—maybe it would be more fun to play as the Cylons desiring to kill all the humans in the first place…
Final Thoughts:
I’m sure Telltale’s got a lot of great things in the pipeline, including finishing The Walking Dead. But I’d still love to see them tackle one of those three properties. Or, maybe here are a few other TV properties that would be great to turn into decision-based adventure games.
• Alias
• Chuck
• Justified
• Heroes
• Supernatural
What are yours?
About the author: Alan Danzis is a senior PR professional in video games among other industries as well as a passionate media enthusiast. You can follow him on Twitter @adanzis.
We can speculate on many reasons why The Walking Dead episode one quickly sold more than one million units for Telltale Games. I’d like to think it was a combination of great writing, a solid story and the fact that decisions the players make will carry over to the other four episodes making up the game.
While Telltale has brought back many beloved properties to fans like Jurassic Park and Back to the Future, never before had decisions mattered game to game. (I’m not counting the end of Jurassic Park for the ten of us who played it all the way through.)
It’s probably due to the fact that the Walking Dead, in its very nature, lends itself to this kind of storytelling and gameplay. By virtue of being a survival (and horror, if you see it that way) game, it’s authentic and perhaps necessary to make your character’s decisions over who lives and who dies matter from game to game. (I have to imagine it’s also a huge pain in the ass for the writers.)
There’s a ton of other existing and gone-but-not-forgotten TV properties that would lend themselves well to a decision-based adventure game like The Walking Dead. Here’s three of my ideas for what I wish Telltale would tackle next:
(Note: potential spoilers for anyone who watched these shows.)
24:
Sure, the 24 franchise already got a game back in the PlayStation 2 days. (And as I’ve sworn to my friend Tina, it’s one of the best, if not the best, videogame based on an existing TV/movie property. This was before I played Walking Dead of course.)Imagine, however, if you still played over the course of a 24 hour-style story line – which perhaps Telltale could release in 4 or 6 hours at a time – and had decisions that had ramifications later on.
Perhaps if you beat on a subject too much, they closed up and wouldn’t reveal crucial evidence you would need later. Perhaps you could follow the wrong lead and wind up being too late to stop an attack, resulting in civilian casualties.
Or perhaps one false decision in the field could lead to the permanent death of one of your fellow agents. (Though not Chloe. She would be safe back at CTU. And I would be mad if this was possible.)
And by setting the game before the end of the series, we could see the return of characters that may have perished or left the show later on. Except for Kim Bauer. No need to bring her back.
Unless there’s another cougar after her…
Angel:

The series Angel was spun-off from Buffy the Vampire Slayer, which had its own line of games across a variety of platforms. I played Chaos Bleeds, and from memory, it was just OK.
Angel was more of a noir as opposed to a horror dramedy like Buffy. (Though they definitely had their funny moments on Angel.)
As the show went on, it became stronger because Angel increasingly had to make more and more difficult decisions. The strongest season of the show was the fourth season which, after about episode seven, was just one long storyline that had every episode flow directly into the next. It was also the season that saw a return to Angel’s violent, evil alter ego, Angelus.
Telltale could do a series of episodic games set during one of the earlier seasons—again, like the 24 game set before major characters had been killed off. Imagine either an existing Big Bad or a new one that Angel and team would have to defeat. The game would be designed around how close to becoming the evil Angelus that Angel would need to be in order to defeat them.
Perhaps he asks the evil law firm Wolfram and Hart for a favor to speed a clue along.
Or he takes the life of a human to make him seem evil to someone he’s trying to fool into helping him.
The entire game could be built around how dark Angel can go before he becomes too dark and becomes Angelus.
(Which I’m sure a lot of gamers would want to have happen anyway.)
Battlestar Galactica:
There was no more show on television that constantly pushed the characters to deal with increasingly morally complicated decisions than this last example. Battlestar Galactica tackled war time decisions that resulted in the deaths of civilians, the use of suicide bombers and more as a group of people and humanoid robots – known as Cylons – looked for a place they could called home.During most of the earlier seasons, the President of the Colonies, Laura Roslin, would constantly write the current population of the human fleet (usually around 50,000) on a dry erase board. Imagine an entire show based around that idea—get to 0, and, well, you and humanity lose.
Perhaps, like Lee Adama in the first season, you had to make a decision whether or not to destroy a civilian ship called the Olympic Carrier that may contain evil Cylon agents aboard. Destroy it and you lose 10,000 civilians. Risk it entering the fleet and perhaps you lose 20,000.
Perhaps, like season three of the show, you too would be forced to decide whether or not you would resort to suicide bombings to stop the Cylons. You would lose both the life of the bomber, as well as potentially civilians in your quest to take down the Cylons. But would those deaths ensure more didn’t die at the hands of the Cylons?
Then again—maybe it would be more fun to play as the Cylons desiring to kill all the humans in the first place…
Final Thoughts:
I’m sure Telltale’s got a lot of great things in the pipeline, including finishing The Walking Dead. But I’d still love to see them tackle one of those three properties. Or, maybe here are a few other TV properties that would be great to turn into decision-based adventure games.
• Alias
• Chuck
• Justified
• Heroes
• Supernatural
What are yours?
About the author: Alan Danzis is a senior PR professional in video games among other industries as well as a passionate media enthusiast. You can follow him on Twitter @adanzis.
In Playing Dead: Episode 4, The Walking Dead designers Sean Vanaman and Jake Rodkin chat about some spoilery details from Episode 1 of the game and let slip a bit about what's coming in Episode 2 - Starved for Help!
It took only 2 weeks for Telltale Games' The Walking Dead to sell 1 Million copies of its first episode. That is no small feat for the episodic Zombie adventure.
Telltale Games has worked with The Walking Dead creator Kirkman to create a brand new adventure that takes us through the broken and zombie infested world we have come to know and love.
Telltale Games has worked with The Walking Dead creator Kirkman to create a brand new adventure that takes us through the broken and zombie infested world we have come to know and love.
Today is the day Walking Dead fans, IGN has posted the first trailer for Telltale Games' upcoming Walking Dead video game which gets its first episode next month.
You can see the trailer below and also stick around for some additional commentary by Gary Whitta, who is a consultant and writer on the game. Yes, he also wrote The Book of Eli.
Check out the footage at 8:50 in the clip.
You can see the trailer below and also stick around for some additional commentary by Gary Whitta, who is a consultant and writer on the game. Yes, he also wrote The Book of Eli.
Check out the footage at 8:50 in the clip.
Today Telltale Games premiered a first teaser trailer to the upcoming reveal on Monday. The video shows an answering machine in a house filled with blood and all sorts of scattered documents.
The trailer also reveals some voice mails which may set up the origin story to one of the games' main characters.
The trailer also reveals some voice mails which may set up the origin story to one of the games' main characters.
Today Telltale released episode 2 of their web series 'Playing Dead'. This time host AJ LoCascio and Lead Designer Sean Vanaman and Gary Whitta, the game's Story Consultant and Writer for episode four, discuss how Telltale is expanding on the world that The Walking Dead.
Fans following Telltale Games' 'The Walking Dead' finally get some more information about the game with the new webseries 'Playing Dead'.
The first part in the series, lead by voice actor AJ Locasio, who takes us through a tour of the developers behind the upcoming adventure game.
Below is the first entry into the series.
The first part in the series, lead by voice actor AJ Locasio, who takes us through a tour of the developers behind the upcoming adventure game.
Below is the first entry into the series.
AMC's TV Drama 'The Walking Dead' will be back this fall with its second season and we are anticipating it greatly.
Another medium, based on the franchise, is the upcoming Walking Dead video game from adventure game maker Telltale Games. Recently the game was shown to press at Comic Con and the first image rose to the interwebs.
I would be lying if it wasn't extremely intriguing.
Another medium, based on the franchise, is the upcoming Walking Dead video game from adventure game maker Telltale Games. Recently the game was shown to press at Comic Con and the first image rose to the interwebs.
I would be lying if it wasn't extremely intriguing.
It was reported today that Telltale Games will be developing a video game based on the The Walking Dead comic and TV series. According to eMoney the developer will be digitally distributing the game. In all there are 5 unannounced IP the studio is working on.
Telltale is expected to reveal all their projects as soon as tonight.
Telltale is expected to reveal all their projects as soon as tonight.



Aaron W 