Q: What's the nuts and bolts premise behind Ghost Town in terms of gameplay?
Cameron: Essentially Ghost Town is an asymmetric map designed for 4v4 encounters, it’s meant to be a strong infantry map where you get a nice range of close combat and longer range. The spaces are set up to allow two to three person squads a good bit of operating room and several tactical options.
Q: What gametypes is the map designed for?
Cameron: As an asymmetric map it’s designed for things like One Bomb, and One Flag, it also creates a great environment for FFA and team slayer. Overall though, the map is more general purpose and of course balancing is done with an eye towards our more popular game types. View Full Interview
Halo 3 map Revealed 'Ghost Town'
Posted by
Ronnie
on 2/22/2008
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Bungie released the first screenshots and details for a new map called Ghost Town, this map will be in the upcoming Halo 3 "Legendary Map Pack" DLC coming later this Spring.
Posted by: Ronnie W (onPause Creator)
Contact: Ronnie@onPause.org
Twitter: @RonyDean
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