IGN: Explain to us how the two screens on DS are being used.
Mark Darrah In exploration, the top screen serves as a mini-map for the current area. In other screens, it is used to display the non interactive parts of the GUI.
IGN: What kinds of locales will gamers recognize from the Sonic series?
Mark Darrah To name a few: Green Hill Zone, Central City, Mystic Ruins and the Blue Ridge Zone
IGN: How exactly do you play the game?
Mark Darrah The game will be controlled using the stylus really allowing for a sense of speed that is key to Sonic series.
IGN: Sonic games are known for blazing speed. How will you present (or sidestep) this in an RPG? As a direct question, are there any loop-de-loop moments?
Mark Darrah There are loop-de-loop moments. The most important thing in Sonic Chronicles is remaining true to Sonic's roots while still exploring new directions. This means evoking a feeling of speed and attitude in the player's interaction with Sonic. View Full Interview
Sonic Chronicles Interview & New Screens
Posted by
Ronnie
on 2/16/2008
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IGN got to sit down with Mark Darrah, producer of Sonic Chronicles: The Dark Brotherhood for an interview. View 20 new Screenshots
Posted by: Ronnie W (onPause Creator)
Contact: Ronnie@onPause.org
Twitter: @RonyDean
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